Grade and render all timelines
小于 1 分钟
Grade and render all timelines
Python
#!/usr/bin/env python
"""
Example DaVinci Resolve script:
Load a still from DRX file, apply the still to all clips in all timelines. Set render format and codec, add render jobs for all timelines, render to specified path and wait for rendering completion.
Once render is complete, delete all jobs
Example usage: 3_grade_and_render_all_timelines.py /Users/username/Pictures/Still_1.1.1.drx 0 "ProRes Master" /Users/username/Movies/Render mov ProRes422HQ
"""
from python_get_resolve import GetResolve
import sys
import time
def AddTimelineToRender( project, timeline, presetName, targetDirectory, renderFormat, renderCodec ):
project.SetCurrentTimeline(timeline)
project.LoadRenderPreset(presetName)
if not project.SetCurrentRenderFormatAndCodec(renderFormat, renderCodec):
return False
project.SetRenderSettings({"SelectAllFrames" : 1, "TargetDir" : targetDirectory})
return project.AddRenderJob()
def RenderAllTimelines( resolve, presetName, targetDirectory, renderFormat, renderCodec ):
projectManager = resolve.GetProjectManager()
project = projectManager.GetCurrentProject()
if not project:
return False
resolve.OpenPage("Deliver")
timelineCount = project.GetTimelineCount()
for index in range (0, int(timelineCount)):
if not AddTimelineToRender(project, project.GetTimelineByIndex(index + 1), presetName, targetDirectory, renderFormat, renderCodec):
return False
return project.StartRendering()
def IsRenderingInProgress( resolve ):
projectManager = resolve.GetProjectManager()
project = projectManager.GetCurrentProject()
if not project:
return False
return project.IsRenderingInProgress()
def WaitForRenderingCompletion( resolve ):
while IsRenderingInProgress(resolve):
time.sleep(1)
return
def ApplyDRXToAllTimelineClips( timeline, path, gradeMode = 0 ):
trackCount = timeline.GetTrackCount("video")
for index in range (1, int(trackCount) + 1):
clips = timeline.GetItemListInTrack("video", index)
if not timeline.ApplyGradeFromDRX(path, int(gradeMode), clips):
return False
return True
def ApplyDRXToAllTimelines( resolve, path, gradeMode = 0 ):
projectManager = resolve.GetProjectManager()
project = projectManager.GetCurrentProject()
if not project:
return False
timelineCount = project.GetTimelineCount()
for index in range (0, int(timelineCount)):
timeline = project.GetTimelineByIndex(index + 1)
project.SetCurrentTimeline( timeline )
if not ApplyDRXToAllTimelineClips(timeline, path, gradeMode):
return False
return True
def DeleteAllRenderJobs( resolve ):
projectManager = resolve.GetProjectManager()
project = projectManager.GetCurrentProject()
project.DeleteAllRenderJobs()
return
# Inputs:
# - DRX file to import grade still and apply it for clips
# - grade mode (0, 1 or 2)
# - preset name for rendering
# - render path
# - render format
# - render codec
if len(sys.argv) < 7:
print("input parameters for scripts are [drx file path] [grade mode] [render preset name] [render path] [render format] [render codec]")
sys.exit()
drxPath = sys.argv[1]
gradeMode = sys.argv[2]
renderPresetName = sys.argv[3]
renderPath = sys.argv[4]
renderFormat = sys.argv[5]
renderCodec = sys.argv[6]
# Get currently open project
resolve = GetResolve()
if not ApplyDRXToAllTimelines(resolve, drxPath, gradeMode):
print("Unable to apply a still from drx file to all timelines")
sys.exit()
if not RenderAllTimelines(resolve, renderPresetName, renderPath, renderFormat, renderCodec):
print("Unable to set all timelines for rendering")
sys.exit()
WaitForRenderingCompletion(resolve)
DeleteAllRenderJobs(resolve)
print("Rendering is completed.")
Lua
--[[
Example DaVinci Resolve script:
Load a still from DRX file, apply the still to all clips in all timelines. Set render format and codec, add render jobs for all timelines, render to specified path and wait for rendering completion.
Once render is complete, delete all jobs
--]]
local function sleep(n)
os.execute("sleep " .. tonumber(n))
end
local function TableConcat(t1,t2)
for i=1, #t2 do
t1[#t1+1] = t2[i]
end
return t1
end
local function AddTimelineToRender( project, timeline, presetName, targetDirectory, renderFormat, renderCodec )
project:SetCurrentTimeline(timeline)
project:LoadRenderPreset(presetName)
if not project:SetCurrentRenderFormatAndCodec(renderFormat, renderCodec) then
return false
end
local renderSettings = {}
renderSettings["SelectAllFrames"] = 1
renderSettings["TargetDir"] = targetDirectory
project:SetRenderSettings(renderSettings)
return project:AddRenderJob()
end
local function RenderAllTimelines( resolve, presetName, targetDirectory, renderFormat, renderCodec )
projectManager = resolve:GetProjectManager()
project = projectManager:GetCurrentProject()
if not project then
return false
end
resolve:OpenPage("Deliver")
local timelineCount = project:GetTimelineCount()
for index = 1, timelineCount, 1 do
if not AddTimelineToRender(project, project:GetTimelineByIndex(index), presetName, targetDirectory, renderFormat, renderCodec) then
return false
end
end
return project:StartRendering()
end
local function IsRenderingInProgress( resolve )
projectManager = resolve:GetProjectManager()
project = projectManager:GetCurrentProject()
if not project then
return false
end
return project:IsRenderingInProgress()
end
local function WaitForRenderingCompletion( resolve )
while IsRenderingInProgress(resolve) do
sleep(1)
end
end
local function ApplyDRXToAllTimelineClips( timeline, path, gradeMode )
gradeMode = gradeMode or 0
local clips = {}
local trackCount = timeline:GetTrackCount("video")
for index = 1, trackCount, 1 do
TableConcat(clips, timeline:GetItemsInTrack("video", index))
end
return timeline:ApplyGradeFromDRX(path, tonumber(gradeMode), clips)
end
local function ApplyDRXToAllTimelines( resolve, path, gradeMode )
gradeMode = gradeMode or 0
projectManager = resolve:GetProjectManager()
project = projectManager:GetCurrentProject()
if not project then
return false
end
local timelineCount = project:GetTimelineCount()
for index = 1, timelineCount, 1 do
local timeline = project:GetTimelineByIndex(index)
project:SetCurrentTimeline(timeline)
if not ApplyDRXToAllTimelineClips(timeline, path, gradeMode) then
return false
end
end
return true
end
local function DeleteAllRenderJobs( resolve )
projectManager = resolve:GetProjectManager()
project = projectManager:GetCurrentProject()
project:DeleteAllRenderJobs()
return
end
--[[
Inputs:
- DRX file to import grade still and apply it for clips
- grade mode (0, 1 or 2)
- preset name for rendering
- render path
- render format
- render codec
--]]
if table.getn(arg) < 6 then
print("input parameters for scripts are [drx file path] [grade mode] [render preset name] [render path] [render format] [render codec]")
os.exit()
end
drxPath = arg[1]
gradeMode = arg[2]
renderPresetName = arg[3]
renderPath = arg[4]
renderFormat = arg[5]
renderCodec = arg[6]
--[[
Get currently open project
--]]
resolve = Resolve()
if not ApplyDRXToAllTimelines(resolve, drxPath, gradeMode) then
print("Unable to apply a still from drx file to all timelines")
os.exit()
end
if not RenderAllTimelines(resolve, renderPresetName, renderPath, renderFormat, renderCodec) then
print("Unable to set all timelines for rendering")
os.exit()
end
WaitForRenderingCompletion(resolve)
DeleteAllRenderJobs(resolve)
print("Rendering is completed.")